creatures

The Creatures IQ test was developed by Danikat as a way of quickly and easily selecting and breeding norns capable of taking care of themselves in Creatures 3.

It is designed to weed out those creatures who lack the drive to find food and toys for themselves when they need to as well as a range of other deficiencies such as gait mutations severe enough to prevent the creature from walking, those who fixate on buttons or machinery, those who do not need food to survive and those who do nothing but breed. (Please note: Some creatures with gait mutations will get through; only the really bad ones fail.)

The test works equally well on norns, grendels, ettins or geats. (With the exception of Gaia for obvious reasons.)

Setup

This test requires an undocked DS world. It is probably best to create a new one, but an existing world can be used.

Before adding any creatures to the world carry out the following steps:

1. Lock the door leading from the Meso to the Hub and the doors leading from the Corridor to the Comms Room and Workshop. Leave all other doors unlocked.

Essentially you want to create a one-way path from the Workshop to the Meso.

2. Collect all the teleporters and store them in your inventory.

If a creature pushes a teleporter it moves not only that creature, but any others standing close by, which gives them an unfair advantage.

3. Move all food and toys into the Meso.

4. Do not add any agents that will help or take care of creatures outside of the Meso, such as the Roamer or Electronic Butler.

5. Move any creatures or eggs you want to test to the bottom of the Workshop.

6. Keeping an eye on the world during the test is reccommended as the creatures who do not leave the Workshop will frequently breed with each other and could potentially flood the system with undesirable offspring.

Please note this test works on a strict pass or fail system, with creatures who fail typically dying of starvation or old age unless the user intervenes. (Unless they're immortal and don't need to eat. Then they just stay in the Workshop forever.)

How It Works

The idea behind the IQ test is simple: The creatures begin in an area where they cannot survive because there is no food or toys. All they have to do to solve this problem is travel from the Workshop to the Meso. However in order for this to take place several steps have to occur:

Optional Extras

Making It Easier

There are a number of ways to make the IQ test easier on the creatures, including:

Making It Harder

There are a number of ways the test can be made more challenging, including:

What Happens Next

Once creatures have passed the IQ test their fate is up to you. They will almost certainly need some time to eat and rest but after that they can be exported for use in other worlds, or kept in the meso.

Danikat likes to breed the creatures (naturally, so as to eliminate breeding problems as well) and then export the offspring for use in her other worlds. The parents are then sent out into the warp to spread what she considers to be advantageous genes.

It is also possible to set up a continuous test loop by using the timer connected to the egg finder in the Workshop to move all eggs to the start, ready to test the next generation. This has some problems, because the babies will not know how to satisfy their needs until they reach childhood.