creatures
Cdnbutton
Editnorn This article could be cleaned up to make it more readable.

The Creatures Development Network (aka CDN) was a knowledge base, forum, and support resource for third-party developers on the Creatures series of games. It no longer contains separate forums - these have been merged into the general community site - but it does provide free copies of all tools created by Cyberlife/Creatures Labs for the games, as well as much information of use to those wishing to modify the game.

History

Over the first year and a half of Creatures, it became clear that the Creatures Community could do with far more in the way of tools and other assistance to assist them in creating third-party addons to the game. Cyberlife had promised that they would provide a proper software development kit since the beginning of 1998, and the Creatures Development Network was the result of this. This resource initially took the form of the CDN Newsgroup.

It wasn't long before some third-party developers began asking Cyberlife if they could sell the addons they were making. A concept proposed by upper management was to have a small group of 20 contracted developers who would be provided with the tools to create addons for Creatures 2 free of charge, and have the work sold at the official website. A contract form was made available (on 15 September 1998) for people who wished to apply for this program.

However, some regulars of alt.games.creatures were unhappy with some of the terms of the proposed agreement:

Clause 4.2
The Developer hereby assigns to CyberLife all rights in the Work wherever subsisting.
Clause 6.1
CyberLife shall have the entire control of all aspects of the Work and, in particular, the sole discretion as to whether to publish the Work

The whole commercial and legal aspects of it were disturbing to some members of the Creatures Community, many of whom were young and had not previously had to deal with such things. As Ping said:

I only ever made stuff for C1 because it was available to anyone who wanted it, and anyone who didn`t want it didn`t have to Download it. But now, if people will be Making COBs and Cyberlife will be selling them in packs, where`s the fun any more?

Alexander Laemmle left the community at this time, possibly in reaction to this, although it may only have been a contributing factor - he may just have been disappointed in Creatures 2.

In the end, Cyberlife acknowledged that such contracts would have been better suited to developers with which they had a prior relationship and the CDN was reborn as an open-to-all (registration required) knowledge base of articles, basic tools and newsgroup discussions. More advanced tools, such as the Genetics Kit could now be purchased individually.

Other CDN developers (for example, Chris Double) continued to create a range of free tools and the CDN provided an on-topic place to share discoveries and ask for specific help. Developers who wanted to sell their creations could contact CyberLife and enter into a contract less onerous than the one initially proposed. Chaos Development were the first to take advantage of this and released their complete new world for Creatures 2, Montu.

Creatures 3 saw the introduction of the Creatures Evolution Engine which offered increased flexibility in creating add-on worlds, in-game tools and objects with the addition of a complete CAOS-controlled user interface, and file access in the form of PRAY and catalogue files.

By the release of Docking Station, and the new official Docking Station Forums, the discussions were web based and many new metarooms were being developed, including a complete remake of Creatures 1 inside the Docking Station engine.

Eventually all tools for all games in the Creatures series were released as free downloads when Gameware bought up the ashes of Creature Labs in May 2003. The increased availability of these tools resulted in many more addons being created, especially for C3/DS.

Related Links

External links